Inception Space documentation
The project's real working documents — vision, direction, formats and the architecture decision records — rendered straight from the repository. They exist here so that a person, a search engine, or an AI assistant without the code can understand how this museum works and help plan what it becomes next. Assistants can also start from /llms.txt.
- Inception Space UI — What Inception Space is, how to run it, and where everything lives. (md)
- Inception Space:产品、课程与技术蓝图 — The classroom idea the museum grew from: a 3D world whose walls are student art. (md)
- Inception Space — Deep-Space Museum Product Direction — The deep-space museum: endless corridor, zero gravity, per-room streaming, multiplayer presence. (md)
- Lucas Academy Inception Space — The bilingual source of truth: phases, locked decisions, roadmap and the audit log. (md)
- .lpr — Lucas Painting Runtime, version 1 — How a child's .lpp painting compiles into declarative, executable-code-free room art. (md)
- Finding and fixing museum performance problems — Why texture upload — not paint time — is the museum's real cost, and the dials that govern it. (md)
- The Avatar Paint Studio — Color your explorer's real 3D body; paintings travel by content id, never over the socket. (md)
- The object library: ownership, R2, and how an object gets in — Who owns a 3D object, where its bytes live, and what an export has to satisfy. (md)
- The room's door and the room's transit chamber — What a room owner owns beyond the walls, and the size and colour a door is painted to. (md)
- CC execution brief: museum panel and exhibition chapter boundary — The CC-ready brief for a 95% museum panel and a real Van Gogh-to-student chapter boundary. (md)
- Future directions — A child-designed branching-gallery workflow with a bounded declarative exchange format — and the other ideas that are recorded but not started. (md)
- Open work — Everything started and not finished, gathered out of a dozen plans into one list you could pick up from. (md)
- Van Gogh guided demo narration and subtitles — English — The current guided-demo transcript and the proposed friendship, love and eternity opening. (md)
- 梵高导览 Demo 配音与字幕脚本 — 中文 — 当前英文导览脚本的中文审阅版,以及等待书信原文确认的展览破题。 (md)
- 爱是永恒 · 六节课案 / Love Is What Lasts — six lessons — 公开课案:一个 45 分钟骨架,六节课,主题爱是永恒。A public teaching plan: six bilingual lessons on love and eternity. (md)
- Museum ambience, reader sounds, and automatic doors — Subtle corridor sound, silent rooms, a menu switch, and local automatic door behavior. (md)
- Discovery: search engines and AI engines as first-class audiences — Why every space needs a text twin, and the privacy rules those pages obey. (md)
- ADR-0002:Web 原生 3D 世界壳 + Canvas 2D 作品运行时 — Why the museum runs in the browser instead of a game launcher. (md)
- ADR-0003:引擎对照闸门与 .lpr 标准运行时 — The measured Three.js/Babylon.js comparison and the case for a compiled artwork format. (md)
- ADR-0004: Lucas Account — one shared login service — One shared email-code sign-in service; apps stay stateless and verify tokens. (md)
- ADR-0005: Where museum data lives — One Node service for API + WebSocket, Postgres for documents, object storage for art. (md)
- ADR-0006: Three.js is the museum's engine — The evidence-backed close of the bake-off. (md)
- ADR-0007: One database for Inception Space — worlds, rooms, global users — Inception Space holds many worlds, a world holds many rooms, and a user is global. (md)
Published by Lucas Academy. Teaching plans are public; student names, class photographs and lesson records are not published here. Account addresses are redacted from every page.